![]() Although this was a small gripe when playing such an immersive game such as Cuphead it really takes you out of the moment which you get lost in but I think this does, in the end, add to the charm of the game showing much like animation at the time it was set that it is not perfect but it was as they learned and developed which is what Cuphead is all about. Because of this the passion emanates from the visuals provided, this could also be the reason why many like myself say that the game feels like the old cartoons which are important because those cartoons build up all of the foundations for Cuphead to be a success and provided the perfect world for the developers of Cuphead to put there heart and soul into the game and get it just how they wanted.Īlthough I do love how Cuphead has handled its art style although I do feel that the game lacks in color on occasion which can make the game feel sluggish, these times are few and far between and it may well just be down to the way in which it was created that gives this effect. You get to know particular designs and the reasons why they designed the characters the way they did’ (Giret, 2018)įrom this quote, we can see why the game has the art style it does and just why so much passion was poured into its creation as well as this you can see why it was important for Moldenhauer to get the process as authentic as he could as to him it was part of his childhood and he wanted to do it justice. ‘I’ve watched a lot of Fleischer cartoons – a whole lot. I think through using this process that Moldenhauer really captured the essence of what those cartoons were and translated it perfectly into a game environment, which is part of the reason why everyone is in awe of the visuals of the game as it envokes the exact same feelings as the old cartoons from its roots while presenting them in a new and fresh way packaged with actually fun gameplay and a score to match. ![]() Looking at how Cuphead’s lead art director made sure that he went through the long way using rotoscope animation which is a hard and time-consuming process, just so that the game would have the exact same feel as the old cartoons that he wanted the game to be based on. ‘hand-painted watercolor backgrounds, and hand-drawn fonts,’ (Futon, 2018)Ĭuphead has some amazing visuals created by the art team, this is mostly thanks to the detailed watercolour backgrounds that reside in the main overworld and on every background of each level, this was done so that the art team could faithfully create a 1930’s feel as most cartoons at the time had a distinct background being created with watercolor and using this effect shows how much work went into creating each stage of the game as they couple this with the bouncy animation style and it makes for a fully faithfull recreation and a game that feels like your playing a 1930’s cartoon. The inspiration clearly comes from the design of Cuphead and his enemies all shearing similar characteristic to that used in the classic Disney animations. Although the games art director ‘Chad Moldenhauer obviously took inspiration from a multitude of sources that use this style there is hard to argue about the overbearing favorite of Disney and there character Mickey Mouse who is probably one of modern-day cultures most well know characters to use this style. ![]() The first thing I want to discuss is the design of Cuphead and Mugman and how it was clearly chosen to emulate the old limited and tedious animation and art style of rubber hose where characters and objects appear with long tube-like libs and everything is very bouncy and flamboyant. From doing some research into the development of Cuphead I discovered all kinds of different techniques that helped breath new life into the old animation style of the 1930’s and do something that most other games don’t by making me actually care about this style and appreciate just how much work went into its creation. Cuphead has been one of my favorite games of recent memory, it combines solid gameplay, a good soundtrack, and a beautiful art style all of which come together to give Cuphead its charm. From looking at Cuphead it’s hard to deny that it was inspired by Rubber hose animation from the Characters design to how it was actually created having every frame painstakingly hand drawn all emulate that 1930’s era of cartoon animation.
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